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|guide = No
 
|guide = No
 
|created = [[Rapocity]]
 
|created = [[Rapocity]]
|games = [[File:Dtl1LogoThumb.png|link=Drawn to Life]]
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|games = {{Icon|DTL}}
 
}}
 
}}
 
{{Quote
 
{{Quote
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|character = Design Prompt
 
|character = Design Prompt
 
}}
 
}}
'''Boulders''' are creations first drawn in [[Rapocity]] in [[Drawn to Life]]. Boulders can be pushed by the player using the [[File:Y_Button.png|Y Button]] and are used to activate switches within levels. Once a boulder is pushed onto a switch, a platform will raise allowing the player to advance through otherwise inaccessible areas.
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'''Boulders''' are creations first drawn in [[Rapocity]] in [[Drawn to Life]].
  +
  +
Boulders can be pushed by [[Hero|The Hero]] using {{Icon|YButton}} and are used to activate switches within levels. Once a boulder is pushed onto a switch, a platform will be raised allowing, The Hero to advance through to otherwise inaccessible areas.
   
 
== {{Icon|Tower}} Appearance ==
 
== {{Icon|Tower}} Appearance ==
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== {{Icon|Question}} Trivia ==
 
== {{Icon|Question}} Trivia ==
* If The Hero is in the process of pushing a boulder then jumps, the "pushing" animation is retained until The Hero touches the ground again.
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* If [[Hero|The Hero]] is in the process of pushing a boulder then jumps, the "pushing" animation is retained until The Hero touches the ground again.
 
* The Hero doesn't need to be directly to the right or left of the Boulder in order to push it.
 
* The Hero doesn't need to be directly to the right or left of the Boulder in order to push it.
 
* Boulders are among the only non-transportation creations to display a secondary help message when drawn.
 
* Boulders are among the only non-transportation creations to display a secondary help message when drawn.
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** Likewise, enemies are also unable to interact with the platforms this creation moves.
 
** Likewise, enemies are also unable to interact with the platforms this creation moves.
 
* Boulders are the largest level creation relative to the hero's initial height.
 
* Boulders are the largest level creation relative to the hero's initial height.
* [[Hero|The Hero]] uses a unique "pushing" animation when moving this creation.
+
* The Hero uses a unique "pushing" animation when moving this creation.
* The Boulder creation can be pushed out of the world in some segments of [[Rapocity]]. Doing so will make the level impossible.
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* The Boulder creation can be pushed out of the world in some segments of [[Rapocity]]. Doing so will make the level impossible.<ref> [[File:Boulder_and_Hero_Stuck.png]]</ref>
   
 
== {{Icon|Painting}} Media==
 
== {{Icon|Painting}} Media==
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
 
BoulderDrawArea.png|The area in which the Boulder is first drawn.
 
BoulderDrawArea.png|The area in which the Boulder is first drawn.
 
Pushing_Boulder.png|A hero pushing a boulder.
 
Pushing_Boulder.png|A hero pushing a boulder.
 
Boulder_Size_Comparison.png|A boulder compared to a hero.
 
Boulder_Size_Comparison.png|A boulder compared to a hero.
  +
Boulder and Hero Stuck.png|A boulder creation stuck in an inaccessible location after falling. The player is also stuck and must reset the level.
 
Boulder_Dialog.png|The dialog showing how to use the Boulder creation.
 
Boulder_Dialog.png|The dialog showing how to use the Boulder creation.
 
Pressure Plate.png|The switches the boulder creation must rest on for the platforms to move.
 
Pressure Plate.png|The switches the boulder creation must rest on for the platforms to move.
 
 
</gallery>
 
</gallery>
  +
  +
{{Expandable|
  +
=== References ===
  +
|
  +
<references/>
  +
}}
  +
 
----
 
----
   
 
{{NavCreation}}
 
{{NavCreation}}
  +
 
__NOTOC__
 
__NOTOC__
 
[[Category:Drawn to Life]]
 
[[Category:Drawn to Life]]

Latest revision as of 12:49, 22 April 2018

Boulder
DrawingBoulder

Information
Name Boulder
Use Used to activate pressure plates (switches)
Creation Type Level Object
Has Preset No
Template Needed No
Created In/After Rapocity
Game(s) Dtl1LogoThumb


Draw a boulder to activate switches!

–Design Prompt


Boulders are creations first drawn in Rapocity in Drawn to Life.

Boulders can be pushed by The Hero using YButton and are used to activate switches within levels. Once a boulder is pushed onto a switch, a platform will be raised allowing, The Hero to advance through to otherwise inaccessible areas.

TowerIcon Appearance

Due to the Boulder being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.

They are still confined to a circular 3048px area.

AButton Levels

Question Trivia

  • If The Hero is in the process of pushing a boulder then jumps, the "pushing" animation is retained until The Hero touches the ground again.
  • The Hero doesn't need to be directly to the right or left of the Boulder in order to push it.
  • Boulders are among the only non-transportation creations to display a secondary help message when drawn.
  • Boulders have momentum and can continue to move after falls or player interaction.
  • The second-to-last Boulder creation can phase through the platform to its left and fall out of the world.
  • Though the Boulder creation acts as a solid platform to the player, enemies are unable to interact with them and will simply phase through.
    • Likewise, enemies are also unable to interact with the platforms this creation moves.
  • Boulders are the largest level creation relative to the hero's initial height.
  • The Hero uses a unique "pushing" animation when moving this creation.
  • The Boulder creation can be pushed out of the world in some segments of Rapocity. Doing so will make the level impossible.[1]

PaintingIcon Media

References

  1. Boulder and Hero Stuck


Creations
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Ferris WheelSnowboardDrift Ice
Forest Gate WindSwingLeavesJowee's FlowerRocketTreadmill
Flower BudGear3 Way SwitchBasketMeteorStarZipline
Beach Gate HammockSeaweedCoconut RadioSurfboardTiki Head
JetstreamStatueParachuteClamTrident
WhaleecopterJewelConchFlying Fish
City Gate BoulderZeppelinPillarTreeRubbleHouseWindmillFalling ChairChandelierStone Pillar
Turtle Rock Standard PlatformHealthCoin ClownAction Draw Altar
Watersong SurfboardBallXylophoneLilypadTurbo Ring
Lavasteam Collapsing PlatformMine CartGearGeyserLavaberg
Galactic Jungle Turbo Ring 2Rope ModuleShooter ShipSpace BombSpace Shot
Switch Activated Platform
Jangala PlatformButterfliesFalling LogsTailTail PostLizard
Jungle CarSpiderTail HookShrunken HeadFalling Leaves
Spooky EyesTail CrankMushroomToucan BeakFirefly
Giant ForkBoneGiant SpoonTribal MaskLemonBananaPineapple
Shadow City MoonSinking PlatformClawsStreet DebrisBatVertical Platform
Window SilhouetteHorizontal PlatformChimney DebrisPlugFlag
Hot Air BalloonMinute HandClock FaceHour HandClock Face
SwingShooting StarRatBannerConveyor BeltButton
Wilfre's Painting 1Wilfre's Painting 2GhostBoss' Breakfast
Boss' LunchBoss' Dinner
Icy Wastes SnowflakeSwordSnowman NoseSnowman Eyes
Snowman ArmsSkatesSeesawIce BridgeCandy CaneIce CarIcicle
Flipping PlatformShovelFrozen RoseWelcome MatDanger Sign
Ice TumblerMailboxSnow FlagSnowman Hat
Shiny OrnamentTacky Ornament
Eastern Winds FlowerWingsDebrisBeesWindmill BladeExtendable Platform
Pressure PlateAccelerator RingKiteBalloonsBirdsHelicopter
RainbowRotating PathShooterPinwheelWeather VaneWindsock
Cave PaintingCloud 1Acorn of AgesRain CloudCloud 2
Leaves of Ages
Village Creations
Raposa Village Eternal FlameThe SunBanyaCookie's SignRain Cloud
Jowee's FlowerNight SkyThe MoonClock
Village ObservatoryBeach ToysKori TreeEpic StatueLighthouse
Kaorin BushSecret Door
Watersong BirdStatueLighthouse
Lavasteam Cave MonsterLavabridge
Galactic Jungle Shooter ShipPlanet
Wilfre's Wasteland Village Altars
Raposa Village (Wii) WorldSunHeartBanyaVillage BridgeCookie's SignIsaac's Door