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In the [[Drawn to Life series]], a '''Combo''' is when The [[Hero]] strings together a lot of attacks within a short space of time.
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In the [[Drawn to Life series]], a '''Combo''' is an instance where The [[Hero]] strings together a lot of attacks within a short space of time.
 
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|-|Nice Combo=[[File:Nice_Combo.png|center]]
 
|-|Nice Combo=[[File:Nice_Combo.png|center]]
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==Drawn to Life==
 
==Drawn to Life==
In Drawn to Life, the combo is signaled by its name coming up on the screen after it has ended. Whilst it is ongoing, the number can be seen each time it is increased by another hit on an enemy and is signaled by a number with a multiplication sign next to it (e.g. x5).  Combos produce a reward: money. With a greater-value Rapo-Coin, the higher the combo number is.
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In [[Drawn to Life]], the combo is signaled by its name coming up on the screen after it has ended. Whilst it is ongoing, the number can be seen each time it is increased by another hit on an enemy and is signaled by a number with a multiplication sign next to it (e.g. x5).  Combos produce a reward: money. The value of the Rapo-Coins awarded to the player will increase with the number of hits in the combo.
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===Types of Combos===
 
===Types of Combos===
   
 
===='''Nice Combo:''' 5+====
   
 
Reward: a {{Icon|Silver Coin}} for every hit 2+
===='''Nice combo:''' 5+====
 
   
 
===='''Great Combo:''' 10+====
a {{Icon|Silver Coin}} for every hit 2+
 
   
 
Reward: a {{Icon|Gold Coin}} for every hit 10+
===='''Great combo:''' 10+====
 
 
a {{Icon|Gold Coin}} for every hit 10+
 
   
 
===='''Super Combo:''' 15+====
 
===='''Super Combo:''' 15+====
   
a {{Icon|Copper Coin}} for every hit 15+
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Reward: a {{Icon|Copper Coin}} for every hit 15+
   
 
==Drawn to Life: The Next Chapter==
 
==Drawn to Life: The Next Chapter==
In Drawn to Life: The Next Chapter, the combo is signaled by its name coming up on the screen after it has ended. This is just like in its prequel.  The number can be seen whilst the combo is still going, with the new number appearing each time another hit on the enemy occurs, just like in the first game.  In The Next Chapter, the combos begin at a lower number, and there is one more present than in the original game. This makes it easier to get combos as well as the rewards that come with them.  The combos in this game also produce [[Color|Color Drops]] along with [[Rapo-Coins]].
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In [[Drawn to Life: The Next Chapter]], the combo is signaled by its name coming up on the screen after it has ended. This is just like in its prequel. The number can be seen whilst the combo is still going, with the new number appearing each time another hit on the enemy occurs, just like in the first game. In The Next Chapter, the combos begin at a lower number, and there is one more type present than in the original game. This makes it easier to get combos as well as the rewards that come with them. The combos in this game also produce [[Color|Color Drops]] in addition to [[Rapo-Coins]].
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===Types of Combos===
 
===Types of Combos===
   
===='''Nice combo:''' 3+====
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===='''Nice Combo:''' 3+====
   
2 {{Icon| Silver Coin}}, 2 {{Icon|Colour Drop}}
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Reward: 2 {{Icon| Silver Coin}}, 2 {{Icon|Colour Drop}}
   
===='''Great combo:''' 5+====
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===='''Great Combo:''' 5+====
   
1 {{Icon|Gold Coin}}, 6 {{Icon|Colour Drop}}
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Reward: 1 {{Icon|Gold Coin}}, 6 {{Icon|Colour Drop}}
   
 
===='''Super Combo:''' 7+====
 
===='''Super Combo:''' 7+====
   
1 {{Icon|Big Coin}}, 2 {{Icon|Silver Coin}}, 1 {{Icon|Colour Bottle}}, 2 {{Icon|Colour Drop}}
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Reward: 1 {{Icon|Big Coin}}, 2 {{Icon|Silver Coin}}, 1 {{Icon|Colour Bottle}}, 2 {{Icon|Colour Drop}}
   
 
===='''Insane Combo:''' 10+====
 
===='''Insane Combo:''' 10+====
   
1 {{Icon|Big Coin}}, 1 {{Icon|Gold Coin}}, 2 {{Icon|Colour Bottle}}
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Reward: 1 {{Icon|Big Coin}}, 1 {{Icon|Gold Coin}}, 2 {{Icon|Colour Bottle}}
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=={{Icon|Question}} Trivia==
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*A good level to get combos in Drawn to Life is the [[Shadow Lair]].
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*A good level to get combos in Drawn to Life: The Next Chapter is [[Ghastly Ghostship]].
   
   

Revision as of 23:54, 23 May 2017

In the Drawn to Life series, a Combo is an instance where The Hero strings together a lot of attacks within a short space of time.

Drawn to Life

In Drawn to Life, the combo is signaled by its name coming up on the screen after it has ended. Whilst it is ongoing, the number can be seen each time it is increased by another hit on an enemy and is signaled by a number with a multiplication sign next to it (e.g. x5).  Combos produce a reward: money. The value of the Rapo-Coins awarded to the player will increase with the number of hits in the combo.

Types of Combos

Nice Combo: 5+

Reward: a SilverCoin Small for every hit 2+

Great Combo: 10+

Reward: a GoldCoin Small for every hit 10+

Super Combo: 15+

Reward: a RedCoin Small for every hit 15+

Drawn to Life: The Next Chapter

In Drawn to Life: The Next Chapter, the combo is signaled by its name coming up on the screen after it has ended. This is just like in its prequel. The number can be seen whilst the combo is still going, with the new number appearing each time another hit on the enemy occurs, just like in the first game. In The Next Chapter, the combos begin at a lower number, and there is one more type present than in the original game. This makes it easier to get combos as well as the rewards that come with them. The combos in this game also produce Color Drops in addition to Rapo-Coins.

Types of Combos

Nice Combo: 3+

Reward: 2 SilverCoin Small, 2 ColorDrop

Great Combo: 5+

Reward: 1 GoldCoin Small, 6 ColorDrop

Super Combo: 7+

Reward: 1 BigCoin, 2 SilverCoin Small, 1 ColorBottle, 2 ColorDrop

Insane Combo: 10+

Reward: 1 BigCoin, 1 GoldCoin Small, 2 ColorBottle

Question Trivia

  • A good level to get combos in Drawn to Life is the Shadow Lair.
  • A good level to get combos in Drawn to Life: The Next Chapter is Ghastly Ghostship.