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Book of Life
This article sources material from drawntolife.wiki, which is available under a CC BY-SA 3.0 license.
This Article Contains Spoilers!

This article may contain major plot spoilers that threaten to ruin elements of the story!

If you haven't completed Drawn to Life: The Next Chapter it is highly recommended that you tread with caution while reading this article!

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Start Screen Drawn to Life Logo

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Drawn to Life Boxart
Box Art (NA)
Information
Developer(s) N/A
Publisher(s) THQ (US/EU(Full Publication), AU (Co-Publisher)), Agatsuma Entertainment (JP/KOR), Nintendo (Co-Publisher, AU)
Release Date(s)
DS
NA:Sept. 10, 2007
AUS:Sept. 20, 2007
EU:Sept. 21, 2007
KO:Jan. 15, 2008
JP:Dec. 4, 2008
iOS
WW:May 21, 2014
Platform(s) Nintendo DS
iOS
Genre(s) Adventure/Platform
Rating(s) E (ESRB)
PEGI 3
USK 0
ACB G
CERO A
ALL (GRAC)
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Your Hero. Your Adventure.

Drawn to Life Box Art



Drawn to Life is a platform game for the Nintendo DS.


The game is known for letting players create their own playable characters, level objects, and accessories by drawing them using the DS's stylus and touch screen.


Overview[]

Drawn to Life requires the player to create a Hero in order to free a cursed village from an encroaching darkness. It features numerous platforming levels, a top down central village and other elements (such as vehicles, weapons, platforms, etc.) which are drawn and colored by the player using the stylus.

AButton Gameplay[]

Drawn to Life is a 2D game with the unique hook of drawing your own playable character, weapons and accessories, platforms, and objects. This game is targeted towards children, young adults and non-gamers due to its lack of complexity and ease of play. The game is separated into three different play modes.

Village Mode[]

A top-down, central "hub" where the player progresses the story and interacts with the Raposa, purchases items from the item shop using Rapo-Coins collected from Adventure Mode and also accesses levels. Players draw different items at the Raposa's request to enrich their village. Over the course of the game in village mode, the player will play mini-games, participate in a town festival, hunt for a thief and help the Raposa thrive. Here players are given their objective for the next Adventure Mode level. There are two main buildings in this mode—Creation Hall, where players can edit their previous creations, and the Item Shop, where players can purchase songs, patterns, stamps and even new abilities for their hero.

Adventure Mode[]

Adventure Mode is where the "meat" of gameplay. Here the player battles enemies, rescues Raposa, and collects items. Players draw unique platforms that allow the player the progress through the level and reach the Exit Gate. Bosses are also battled through this mode. There are four different worlds: Snow, Forest, Beach and City, each with their own boss.

Players are tasked with rescuing three Raposa (usually one is named and two are random), and four pieces of a page from the Book of Life which will be used to create a new village object. Players can also collect "secret" orbs (three per level) that will then unlock and be purchasable in the item shop. In each section of the levels players tap on an easel icon to enable Draw Mode, which tells the player to draw some new type of platform or object. Once drawn, the player goes back to Adventure Mode and can then use or interact with the newly drawn object.

Draw Mode[]

Players use the stylus and touch screen input. Once drawn, objects and the hero itself will animate through the game's own design. The player can design up to three different humanoid heroes using a variety of colors, patterns and stamps.

Book Icon Story[]

This is the story of the Raposas and their village. For many years, the Raposas lived happily in their village and prospered until a rebel Raposa named Wilfre, created an army of evil shadows to spread darkness over the land.[sic] He tore key pages from the Book of Life and hid them across the world. These pages contained the templates for the moon, sun, stars and other cherished possessions. With those items gone, the Raposas began to abandon the village. Those who remain cry out to you, The Creator, to draw a Hero to help them rebuild their village back to greatness.

Drawn to Life instruction booklet


The main "race" of creatures inhabiting the universe of Drawn to Life are anthropomorphic fox-like beings known as the Raposa. They were drawn by The Creator, who also drew their world and everything in it.

The story begins with a Raposa named Mari crying out to The Creator to help save the Village she lives in. Her father doubts that The Creator will come back to help them, though Mari doesn't want to give up. Along the way, the player is introduced to her best friend, Jowee, and her father, who is The Mayor. These characters are the last remaining villagers. The player designs a hero for them, and they soon run into Wilfre, a corrupted Raposa that dabbled in creation, and spawned a legion of evil Shadow Creatures. The actual gameplay starts by rescuing The Mayor, who sets off to bring back the Raposa to the Village. As the player progresses, they learn that Wilfre was once a prominent member of the Village, and he stole the Book of Life, thinking he could do better than The Creator, and tore the pages from it because of his failed attempts. The Mayor asks The Hero to find and return the pages of the Book of Life, so The Creator can once again draw the missing objects from the Village.

The Hero starts by designing the Eternal Flame, which is used to clear the darkness from each section of the village, each time The Hero returns from completing a level. Along the way, The Hero rescue a cast of villagers, who agree to return to the Village and open up shops, restaurants and other places of interest. Mari begins training to take over as Mayor, and the Village plans a festival to celebrate. Meanwhile, adventure-hungry Jowee sneaks into a level, and The Hero has to save him and help find an appropriate gift for Mari. This reckless act causes a rift between Jowee and Mari, but they eventually make up and grow closer as they help The Hero restore the village to what it once was.

After numerous confrontations with Wilfre, he finally tricks The Mayor into appearing alone, and kills him. Mari and the villagers are devastated, but after seeing the village descend into chaos, decide to band together and stop Wilfre for good. The Hero defeats Wilfre, and returns to the Village. Jowee plans to leave on a treasure hunt, and after saying goodbye, Mari reminisces about the past, upset about losing her dad and best friend. The story ends with Mari on the beach, shocked at seeing Jowee walk up behind her. She runs to him happily, watched over by the spirit of The Mayor, and The Hero, on the cliff above.

It went on to have two sequels, one canon sequel and one noncanon sequel. It also spawned a spin-off game based around the Spongebob series: Drawn to Life: Spongebob Squarepants Edition. and drawn to life: two realms

QuestionAwards[]

Drawn to Life was nominated for "Outstanding Achievement in Story Development" at the 11th Annual Interactive Achievement Awards. At IGN's "Best of 2007" awards Drawn to Life won "Most Innovative Design" (DS) and was runner-up for "Best Platform Game" (DS).

In Game Spot's Best of 2007 the game was nominated for "Best Platformer" (All Systems) and "Best Original Game Mechanic." Nintendo Power nominated Drawn to Life for Best Platformer (Wii & DS) for its 2007 Nintendo Power Awards. Drawn to Life was also a finalist in the inaugural Independant Games Festival: Mobile awards for Achievement in Art and Audio Achivement.

Trivia[]

  • In this installment, the player gets to draw the world, the trees, and the Raposa at the start of the game. Drawn to Life: The Next Chapter (Wii) is the only other game the player gets to draw the world of Raposa.
    • Unlike the original game, the Wii game doesn't let the player draw the trees and Raposa. Instead, the player gets to draw the sun and the moon.
  • The boxart for this game has two distinct versions, however, one is only seen in some English versions as well as the Japanese versions. The rest of the Drawn to Life covers of the world show the other version.
    • The two differences between the boxarts are:
  • This installment was David J Francos' favourite soundtrack that he composed, he was around 22 and he enjoyed focusing on just melodies. It put a smile on his face while he was composing it, and it puts a smile on his face listening to it still.

PaintingIcon Media[]

Drawn_to_Life_DS_trailer

Drawn to Life DS trailer

Drawn to Life's Official Trailer

Drawn_to_Life_TV_Spot

Drawn to Life TV Spot

An extended version of the Official Trailer

Drawn_to_Life_(E3?)_Trailer

Drawn to Life (E3?) Trailer

An early Drawn to Life Trailer

Drawn_to_Life_Trailer_(Japanese)

Drawn to Life Trailer (Japanese)

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