Drawn to Life Wiki
mNo edit summary
Tag: rte-wysiwyg
(This page still isn't perfect...)
Tag: sourceedit
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
This page is a '''list of glitches''' in the [[Drawn to Life series|Drawn to Life]] series.
+
This page is a '''list of of the glitches''' that occur in the [[Drawn to Life series]].
  +
<tabview>
 
  +
Glitches/Drawn to Life|Drawn to Life
 
 
Glitches/Drawn to Life: The Next Chapter|Drawn to Life: The Next Chapter
==Drawn to Life==
 
 
Glitches/Drawn to Life: The Next Chapter (Wii)|Drawn to Life: The Next Chapter (Wii)
 
  +
</tabview>
===Unlimited Space Jumps===
 
To do this glitch, go to [[Angle Isle]], and ride the [[Whaleecopter]]. Once the ride is over, hop in the water and swim back to where the ride started. Sink down and almost sink off the screen. While barely visible, make it swim toward the platform where the Whaleecopter is first found and continue to swim toward it. The screen will scroll up. Press A rapidly to jump in mid-air when it appears.
 
 
===Rapo-Islands Coin Bug===
 
In the DS version of ''[[Drawn to Life]]'', coins that appear from pots or crates in the green-door houses in the Rapo Islands will fall slower towards the ground, similarly to coins from defeating enemies in water in the same areas.
 
 
===Falling off Frostwind===
 
To do this glitch, first use the invincibility cheat code (A,X,B,B,Y) before fighting [[Frostwind]]. When he begins to chase you, jump on top of him. Frostwind will fly upward with you on his back. When he dives into the hole, get off of him. When he comes out, jump back on him. He will fly higher and higher and higher until he screens right. You will fall off, and sometimes you will die when you hit the ground.
 
 
=== Floating Coin Glitch ===
 
If there is a coin floating on top of a box/crate, you can destroy the box/es under it, and instead of falling to the ground, the coin floats in midair.
 
 
===Disappearing Raposa===
 
In the first Drawn to Life game, if you are near the City Gate, if the male young Rapo rescued in Rapo City is close to the gate, he will run away really fast and disappear. This can work with different Raposa though.  This has also been seen to happen with Tubba near the beach - he continued to walk out onto the water, towards the darkness on the edge of the map, and then just faded out.  This happened whilst Jowee was being talked to.
 
 
===Shadow Bat Glitch===
 
There is a chance of a glitch where the Shadow Bat's sprite does not move.
 
==="Invisible" Wilfre Glitch===
 
During the End Boss battle VS Wilfre, if you go to hit him just before he says  "Oooh, now you [[File:D.jpg|thumb|On the left is the "normal" Wilfre; on the right is the "invisible" Wilfre.]][[File:101E4506.jpg|thumb|You will be stuck on this scene until you turn off the game.]]die!" when you get his health down to the halfway point, he might still be see-through (and due to the screen being blakk practically invisible) from your previous attack.  This lasts until you continue the fight.  You must get the timing just right for this to work, however.
 
 
 
 
 
===Neverending Wilfre Glitch===
 
If you try to make the Invisible Wilfre Glitch occur but in the process fall down one of the holes in the ground in the Shadow Lair, the game will glitch on Wilfre on the black screen before the speech box comes up.  You will see Wilfre floating (and the screen will still be moving) but the game will not progress any further beyond this point and you must turn off the game.
 
 
==Drawn to Life: The Next Chapter (DS)==
 
 
===Death by falling===
 
Occasionally, in certain places in the next chapter, such as [[Volcanic Core]], the hero will randomly fall through the level, dying in the process. Ironically this can happen right next to the exit in level 1.This glitch can sometimes be remedied by switching to the spider form and clinging on to the 'top' of the block and swinging out, so that you are not touching the floor and cannot fall through it.
 
 
===Map Room Glitch===
 
(This one happens in Drawn to Life: The Next Chapter) Right after you are finished Galactic jungle, you get on Turtlerock to go to the map room to see where to go next and before you go in, go to the Main Menu area and then go back out side and then go look over the edge of Turtlerock (mainly where the steering wheel is) and all the Raposa are piled upon each other in the water.
 
 
[[File:Um_everyone_what_i_by_antgirl1-d5yf6el.png|thumb|This is where to look and what it looks like.]]
 
 
===Alien song===
 
Occasionally during The End or Real Life if you shut the DS and open it again the singers voice will oscillate wildly, making them sound really weird.
 
 
===Fall through the floor===
 
This can only be preformed in Volcanic Core. First, you must morph into your blob form and squeeze through the small space at the beginning, and go to the space where you can turn into your normal form. Go to the right and then the left. You should see your hero fall through. This glitch can be preformed as many times as you want.
 
 
===The Hero Glitch===
 
Sometimes, in the Next Chapter, when starting a new game, you will draw your hero and everything will seem normal, until gameplay. A messed up version of your previous save file's hero will be your playable character. If you go to creation hall to fix it, you will notice that your current Hero's profile sprite is empty, like a New Hero option, while the second profile labeled New Hero will have the hero you drew there as the playable sprite. Unfortunately it doesn't let you select it. If you go in to "edit" that hero and give it a name, the canvas in the edit option will be blank. The only way to fix this is to start an entire new game.
 
 
===The Ghost of the Hero Glitch===
 
Similar in occurrence to the above glitch, there is a chance that a glitch will occur during the opening section after the intro. During this time, it is possible that your former Hero character will appear near the front of the Creation Hall. No other effects seem to occur.
 
 
===Moving Raposa===
 
It's easy to not notice, but when playing the Next Chapter, some Raposa sprites will load before a scene. In scenes such as Salem's confrontation in the courtyard, or Click arresting Kamalah for sneezing, you will see the sprites slightly off screen running. When it happens in Salem's confrontation scene, when your hero jumps in, you will be able to see Mari and Jowee walking at a normal pace at the top of the screen slightly over all the other scenery, until you press A. In the Galactic Jungle, you will see the SPUD officer and Kamalah being pushed to the end of the map, staying there for as long as you stay in that zone. It will go away after you complete the Spaceship level to get to area II of the Galactic Jungle.
 
 
===Texture Glitches===
 
At Watersong after Salem tells you that 'time is ticking' right before he walks away, the grey side and the normal side of his cape switch places (like he's looking in a mirror). Rose's bow will always disappear when she turns to her left. (Except when Rose is singing the song to give her voice to her son)
 
 
===Falling through the Hall of Darkness===
 
In the second stage in the Hall of Darkness where you use the Blob Form to squeeze through the passageways, go to the top firefly switch buried in the boxes by using the Blob and the Spider Forms. Break the boxes then transform into a Spider. You will phase through the stage and you will be a Spider in the Blob Form passageways. Your legs will spaz out of control. The only way to fix this is to transform into the Blob Form.
 
===Invisible Obstacle Glitch===
 
Right after you find Moe and he leaves, if you go back to the place he was standing, there is an invisible obstacle that you cannot walk through, and you can jump on top of.
 
 
==Drawn to Life: The Next Chapter (Wii)==
 
 
===Infinite Slide Glitch/Car Glitch===
 
In the Wii version of The Next Chapter, if you slide off of the roof of a building, there is a high chance that you will keep on sliding along, even on a completely flat surface.
 
 
Example: When heading to the Jangala gate, just as you reach the tip of the purplish building, slide and you will keep sliding all the way past the gate.
 
 
[[Category:Drawn to Life]]
 
[[Category:Drawn to Life]]
 
[[Category:Drawn to Life: The Next Chapter (Wii)]]
 
[[Category:Drawn to Life: The Next Chapter (Wii)]]
[[Category:Drawn to Life: The Next Chapter (DS)]]
 
 
[[Category:Drawn to Life: The Next Chapter]]
 
[[Category:Drawn to Life: The Next Chapter]]

Latest revision as of 22:12, 16 June 2017