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<mainpage-leftcolumn-start/>
 
The Drawn to Life series contains over 40 unique songs. There is a part of their soundtrack that can be purchased in [[Isaac's Shop]] in both games, each track varying in price. Every song is composed by [[David J. Franco]], an award-nominated video game composer. David is also known for his music used in the [http://en.wikipedia.org/wiki/Scribblenauts Scribblenauts] series and other [[5th Cell]] games.
 
   
  +
The [[Drawn to Life series]] contains over 40 unique songs. Parts of their soundtrack may be purchased in [[Isaac's Shop]] in both DS games, each track varying in price.
''[[Drawn to Life]]'' has 22 songs that can be purchased in the [[Isaac's Shop |Shop]] (Excluding the "SnowFight" game, which is not a song). Although, some tracks are missing from the shop and may not be purchased. In order to purchase music in the game, the player first must find and collect the corresponding [http://drawntolife.wikia.com/wiki/Secrets#Music Music Token] within the playable levels. Once the player has collected the hidden Token, the track may be purchased in the shop and listened to at any time. The original score "[http://drawntolife.wikia.com/wiki/The_End The End]" can not be purchased.
 
   
 
Every song in the canon games was composed by David J. Franco, an award-nominated video game composer. David is also known for his music used in the [http://en.wikipedia.org/wiki/Scribblenauts Scribblenauts] series and other [[5th Cell]] games.
32 tracks are available for purchase in [[Isaac's Shop]] on [[Turtle Rock]] (Including the opening scene). Unlike the first game, the player isn't required to find and collect tokens. Instead, all songs are immediately available for purchase in the shop. The only exceptions are the final three songs, which require all [[BakiBeard Coin]]s to be collected from every level.
 
   
  +
The songs in the Wii game were composed by a group of four people: Dave Levison, Chris Remo, Bill Storkson, and Rich Vreeland.
In ''[[Drawn to Life: The Next Chapter]]'', songs do not have names shown within the game and are merely titled "Track #."
 
<mainpage-endcolumn />
 
<mainpage-rightcolumn-start />
 
__TOC__
 
<mainpage-endcolumn />{{BR|Clear}}
 
   
  +
{{BR|Clear}}
   
  +
<tabber>
 
|-|Drawn to Life=
   
 
== ''Drawn to Life'' ==
 
== ''Drawn to Life'' ==
  +
 
''[[Drawn to Life]]'' has 22 songs that can be purchased in the [[Isaac's Shop |Shop]]. In order to purchase music in the game, the player first must find and collect the corresponding [http://drawntolife.wikia.com/wiki/Secrets#Music Music Token] within the playable levels. Once the player has collected the hidden Token, the track may be purchased in the shop and listened to at any time.
  +
  +
Not all tracks from the game are available in the shop. The original score ''[[The End]]'' cannot be purchased.
  +
 
===Level Music===
 
===Level Music===
 
{{Music
 
{{Music
Line 79: Line 81:
 
|Name=Underwater
 
|Name=Underwater
 
|Desc=Forest
 
|Desc=Forest
|Desc=Underwater can be purchased from the shop for 250 [[Rapo-Coins|Coins]] after the correct [http://drawntolife.wikia.com/wiki/Secrets#Music Music Token] is retrieved from [[Kori Jungle]].<p></p>This track is played in all underwater sections of levels in the [[Forest Gate]].
+
|Desc=Underwater can be purchased from the shop for 250 [[Rapo-Coins|Coins]] after the correct [http://drawntolife.wikia.com/wiki/Secrets#Music Music Token] is retrieved from [[Kori Jungle]].<p></p>This track is played in all underwater sections of levels in the [[Beach Gate]].
 
|File=[[File:Underwater.ogg|right]]
 
|File=[[File:Underwater.ogg|right]]
 
}}
 
}}
Line 323: Line 325:
 
{{Music
 
{{Music
 
|Name=Raposa Amused
 
|Name=Raposa Amused
|Desc=This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
+
|Desc=This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. Possibly used whenever a level is complete and you are in the hub world.
 
|File=[[File:Raposa_Amused_Unused.ogg|right]]
 
|File=[[File:Raposa_Amused_Unused.ogg|right]]
 
}}
 
}}
Line 339: Line 341:
 
}}
 
}}
   
  +
|-|Drawn to Life: The Next Chapter=
 
 
== ''Drawn To Life: The Next Chapter'' ==
 
== ''Drawn To Life: The Next Chapter'' ==
 
In ''[[Drawn to Life: The Next Chapter]]'', 32 tracks are available for purchase in [[Isaac's Shop]] on [[Turtle Rock]], including the opening scene of the game. Unlike in the first game, the player isn't required to find and collect tokens in order to unlock them. Instead, all songs are immediately available for purchase in the shop. The only exceptions are the final three songs, which require all [[BakiBeard Coin]]s to be collected from every level.
  +
 
Also unlike the first game, these songs do not have names shown in the shop and are merely titled "Track #."
   
 
===Level Music===
 
===Level Music===
Line 371: Line 376:
 
|Desc=This track is used before and during the giant Robosa bossfight.
 
|Desc=This track is used before and during the giant Robosa bossfight.
 
|File=[[File:DTL2_Track_18.ogg|right]]
 
|File=[[File:DTL2_Track_18.ogg|right]]
 
}}
  +
  +
{{Music
  +
|Name= Lavasteam 3 - (Unnamed)
  +
|Desc=This track plays in [[Lavasteam]] levels and may not be purchased in the shop.
  +
|File=[[File:Lavasteam3.ogg|right]]
  +
}}
  +
  +
{{Music
  +
|Name=TBA
  +
|Desc=This track plays in the [[Forgotten Library]] and [[Lunar Rise]] levels.
  +
|File=[[File:ForgottenLibraryLunarRise.ogg|right]]
 
}}
 
}}
   
 
{{Music
 
{{Music
 
|Name=<big> Track 21</big> - Techno Jungle
 
|Name=<big> Track 21</big> - Techno Jungle
|Desc=This track plays in Galactic Jungle
+
|Desc=This track plays in Galactic Jungle levels.
 
|File=[[File:DTL2_Galactic_Jungle_Level.ogg|right]]
 
|File=[[File:DTL2_Galactic_Jungle_Level.ogg|right]]
 
}}
 
}}
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{{Music
 
{{Music
|Name=<big> Track 20</big> - Galactic Jugnle
+
|Name=<big> Track 20</big> - Galactic Jungle
 
|Desc=This track plays in Galactic Jungle
 
|Desc=This track plays in Galactic Jungle
 
|File=[[File:DTL2_GalacticJungle.ogg|right]]
 
|File=[[File:DTL2_GalacticJungle.ogg|right]]
Line 555: Line 572:
   
 
{{Music
 
{{Music
|Name=<big> Track 6</big>
+
|Name=<big> Track 6</big> - Rhythmic Reef
|Desc=This track can be purchased in the shop for 150 [[Rapo-Coins|Coins]].
+
|Desc=This track plays during the [[Rhythmic Reef]] level and can be purchased in the shop for 150 [[Rapo-Coins|Coins]].
 
|File=[[File:DTL2_Track6.ogg|right]]
 
|File=[[File:DTL2_Track6.ogg|right]]
 
}}
 
}}
Line 573: Line 590:
   
 
{{Music
 
{{Music
|Name=<big> Track 9</big>
+
|Name=<big> Track 9</big> - Rockin' Ruins
|Desc=This track can be purchased in the shop for 150 [[Rapo-Coins|Coins]].
+
|Desc=This track plays during the [[Rockin' Ruins]] level and can be purchased in the shop for 150 [[Rapo-Coins|Coins]].
 
|File=[[File:DTL2_Track9.ogg|right]]
 
|File=[[File:DTL2_Track9.ogg|right]]
 
}}
 
}}
Line 675: Line 692:
   
 
{{Music
 
{{Music
|Name=<big> Track 26</big>
+
|Name=<big> Track 26</big> - Crumbling Keep
|Desc=This track can be purchased in the shop under the name "Track 26".
+
|Desc=This track plays during the [[Crumbling Keep]] level and can be purchased in the shop under the name "Track 26".
 
|File=[[File:DTL2_Track_26.ogg|right]]
 
|File=[[File:DTL2_Track_26.ogg|right]]
 
}}
 
}}
   
 
{{Music
 
{{Music
|Name=<big> Track 27</big>
+
|Name=<big> Track 27</big> - Mystic Manor
|Desc=This track can be purchased in the shop under the name "Track 27".
+
|Desc=This track plays during the [[Mystic Manor]] level and can be purchased in the shop under the name "Track 27".
 
|File=[[File:DTL2_Track_27.ogg|right]]
 
|File=[[File:DTL2_Track_27.ogg|right]]
 
}}
 
}}
   
 
{{Music
 
{{Music
|Name=<big> Track 28</big>
+
|Name=<big> Track 28</big> - Hall of Darkness
|Desc=This track can be purchased in the shop under the name "Track 28".
+
|Desc=This track plays during the [[Hall of Darkness]] level and can be purchased in the shop under the name "Track 28".
  +
|File=[[File:DTL2_Track_28.ogg|right]]
|File=
 
{{YouTube
 
|id=50IJyNAmXCM
 
|width=300
 
|height=80
 
|autoplay=0
 
}}
 
 
}}
 
}}
   
 
{{Music
 
{{Music
 
|Name=<big> Track 29</big>
 
|Name=<big> Track 29</big>
|Desc=This track can be purchased in the shop under the name "Track 28".
+
|Desc=This track can be purchased in the shop under the name "Track 29".
 
|File=[[File:ComingSoon.png]]
 
|File=[[File:ComingSoon.png]]
 
}}
 
}}
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{{Music
 
{{Music
|Name=<big> Track 31 ([[Light of My Life]])</big>
+
|Name=<big> Track 31 </big> - [[Light of My Life]]
 
|Desc=This track can be purchased in the shop under the name "Track 31".
 
|Desc=This track can be purchased in the shop under the name "Track 31".
 
|File=[[File:Light of My LifeDavid J.ogg]]
 
|File=[[File:Light of My LifeDavid J.ogg]]
Line 724: Line 735:
   
 
{{Music
 
{{Music
|Name=<big> Track 32 ([[Real Life (song)|Real Life]])</big>
+
|Name=<big> Track 32 </big> - [[Real Life (Song)|Real Life]]
 
|Desc=This track can be purchased in the shop under the name "Track 32".
 
|Desc=This track can be purchased in the shop under the name "Track 32".
 
|File=[[File:Real Life.ogg]]
 
|File=[[File:Real Life.ogg]]
 
}}
 
}}
   
  +
|-|Drawn to Life: The Next Chapter (Wii)=
</div>
 
  +
== ''Drawn To Life: The Next Chapter (Wii)'' ==
</div>
 
  +
In ''[[Drawn to Life: The Next Chapter (Wii)]]'', not only is there less music to be heard with a total of 29 tracks, but none of it is available to purchase in [[Isaac's Shop]]. The names of all the tracks listed are not official, and are merely conjectural.<br><br><small><center>(The explanation of each title, if not self explanatory, can be found in the corresponding infobox.)</center></small>
   
  +
===Level Music===
__NOEDITSECTION__
 
  +
{{Music
[[Category:Drawn to Life]]
 
  +
|Name=<big>Jangala</big>
  +
|Desc=This track plays in all of the levels of [[Jangala]].
  +
|File=[[File:Jangala.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Monkey King's Theme</big>
  +
|Desc=This track plays when the player is in the [[Monkey King]]'s throne room in [[Treetop Village]].
  +
|File=[[File:MonkeyKing'sTheme.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Shadow City</big>
  +
|Desc=This track plays in all of the levels of [[Shadow City]].
  +
|File=[[File:ShadowCity.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Boss Theme (Chase)</big>
  +
|Desc=This track plays in the [[Boss (Wii)|Boss's]] room as the [[Shadow]] is rising.
  +
|File=[[File:BossThemeChase.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Boss Theme (Fight)</big>
  +
|Desc=This track plays in the [[Boss (Wii)|Boss's]] room as when the [[Hero]] fights the monster head on.
  +
|File=[[File:BossThemeFight.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Icy Wastes</big>
  +
|Desc=This track plays in all of the levels of [[Icy Wastes]].
  +
|File=[[File:IcyWastes.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Eastern Winds</big>
  +
|Desc=This track plays in all of the levels of [[Eastern Winds]].
  +
|File=[[File:EasternWinds.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Vs. Dark Mannequin</big>
  +
|Desc=This track plays when the [[Dark Mannequin]] is stunned, and the [[Hero]] is able to attack it.
  +
|File=[[File:VsDarkMannequin.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Vs. Giant Scribble Monster</big>
  +
|Desc=This track plays when the [[Giant Scribble Monster]] is active in the arena, and when the [[Crystal Mask]] is detached from the [[Dark Mannequin]]
  +
|File=[[File:VsGiantScribbleMonster.ogg]]
  +
}}
  +
  +
===Village and Building Music===
  +
{{Music
  +
|Name=<big>Raposa Village</big>
  +
|Desc=This track plays when the [[Hero]] is in [[Raposa Village/Raposa Village (Wii)|Raposa Village]].
  +
|File=[[File:RaposaVillageWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Inside Buildings</big>
  +
|Desc=This track plays when the [[Hero]] is in a building, such as [[Mari's House]] or the [[Observatory]].
  +
|File=[[File:InsideBuildingsWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Creation Hall</big>
  +
|Desc=This track plays when the player is inside [[Creation Hall]].
  +
|File=[[File:CreationHallWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Isaac's Shop</big>
  +
|Desc=This track plays when the player is inside [[Isaac's Shop]].
  +
|File=[[File:Isaac'sShopWii.ogg]]
  +
}}
  +
  +
===Cutscenes===
  +
{{Music
  +
|Name=<big>The Creator</big>
  +
|Desc=This track plays during the introductory cutscene where the player draws the Planet, Sun, and Moon.<br><small>The track was named "The Creator" due to the focus of this cutscene being on [[The Creator]].</small>
  +
|File=[[File:IntroCutsceneWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Wilfre's Anger (Cinematic 1, Part 1)</big>
  +
|Desc=This track plays during the first half of the first in-game cutscene.<br><small>The track was named "Wilfre's Anger" because the first half of this cutscene focuses on Wilfre's involvement in the plot of [[Drawn to Life]].</small>
  +
|File=[[File:Cutscene1P1Wii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Mayor Mari (Cutscene 1, Part 2)</big>
  +
|Desc=This track plays during the second half of the first in-game cutscene.<br><small>The track was named "Mayor Mari" because the second half of this cutscene focuses on how [[Mari]] is now the [[Mayor]] of [[Raposa Village/Raposa Village (Wii)|Raposa Village]].</small>
  +
|File=[[File:Cutscene1P2Wii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>The Artifacts of Power (Cinematic 2, Part 1)</big>
  +
|Desc=This track plays during the first half of the second in-game cutscene.<br><small>The track was named "The Artifacts of Power" because the first half of this cutscene focuses on [[Wilfre's Journal]] and his plan to collect the four [[Artifacts of Power]] to rival [[The Creator]].</small>
  +
|File=[[File:Cutscene2P1Wii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Wilfre's Plan (Cinematic 2, Part 2)</big>
  +
|Desc=This track plays during the second half of the second in-game cutscene.<br><small>The track was named "Wilfre's Plan" because the second half of this cutscene focuses on [[Mari]], [[Jowee]], and [[Circi]] piecing together Wilfre's plans.</small>
  +
|File=[[File:Cutscene2P2Wii.ogg]]
  +
}}
  +
{{Music
  +
|Name=<big>Why Can't I Remember (Cinematic 3, Part 1)</big>
  +
|Desc=This track plays during the first half of the third in-game cutscene.<br><small>The track was named "Why Can't I Remember" because the first half of this cutscene focuses on [[Circi]] not remembering what [[Wilfre]] looks like.</small>
  +
|File=[[File:Cutscene3P1Wii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Birth of the Giant Scribble Monster (Cinematic 3, Part 2)</big>
  +
|Desc=This track plays during the second half of the third in-game cutscene.<br><small>The track was named "Birth of the Giant Scribble Monster" because the second half of this cutscene focuses on the [[Giant Scribble Monster]] coming to life.</small>
  +
|File=[[File:Cutscene3P2Wii.ogg]]
  +
}}
  +
  +
===Other===
  +
{{Music
  +
|Name=<big>Main Theme</big>
  +
|Desc=This track plays on the title screen of the game.
  +
|File=[[File:MainThemeWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Drawing Theme</big>
  +
|Desc=This track plays when the player is in [[Draw Mode]].
  +
|File=[[File:DrawingThemeWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Minigame Menu</big>
  +
|Desc=This track plays during the menu sequences of the [[Raposa Sports]] arena.
  +
|File=[[File:MinigameMenuWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Mingame Arena</big>
  +
|Desc=This track plays during any one of the four sports of the [[Raposa Sports]] arena.
  +
|File=[[File:MinigameArenaWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Map Menu</big>
  +
|Desc=This track plays when the player is on one of the four map screens.
  +
|File=[[File:MapMenuWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Victory Party</big>
  +
|Desc=This track plays after the [[Hero]] defeats the [[Giant Scribble Monster]], and [[Raposa Village/Raposa Village (Wii)|Raposa Village]] celebrates.
  +
|File=[[File:VictoryPartyWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Credits Theme</big>
  +
|Desc=This track plays during the [[Credits/Drawn to Life: The Next Chapter (Wii)|credits]] of the game.
  +
|File=[[File:CreditsThemeWii.ogg]]
  +
}}
  +
  +
===Unused Tracks===
  +
{{Music
  +
|Name=<big>Tutorial</big>
  +
|Desc=This track likely would have been used in a tutorial, either for the platforming section or the drawing mode.<br><small>The track was named "Tutorial" as it was found in the "Tutorial" .fsb file.</small>
  +
|File=[[File:TutorialWii.ogg]]
  +
}}
  +
  +
{{Music
  +
|Name=<big>Boss Theme (Intro)</big>
  +
|Desc=This track likely would have played in the [[Boss (Wii)|Boss's]] room before the rising [[Shadow]] is activated.
  +
|File=[[File:BossThemeIntro.ogg]]
  +
}}
  +
</tabber>
 
[[Category:Drawn to Life: The Next Chapter]]
 
[[Category:Drawn to Life: The Next Chapter]]
  +
[[Category:Drawn to Life]]
 
[[Category:Content]]
 
[[Category:Content]]
  +
[[Category:Needs Audio]]
  +
[[Category:Needs Image]]
  +
[[Category:Needs More Images]]
 
[[Category:Needs Better Image]]
 
[[Category:Needs Better Image]]
  +
[[Category:Drawn to Life: The Next Chapter (Wii)]]

Revision as of 05:04, 22 June 2020

The Drawn to Life series contains over 40 unique songs. Parts of their soundtrack may be purchased in Isaac's Shop in both DS games, each track varying in price.

Every song in the canon games was composed by David J. Franco, an award-nominated video game composer. David is also known for his music used in the Scribblenauts series and other 5th Cell games.

The songs in the Wii game were composed by a group of four people: Dave Levison, Chris Remo, Bill Storkson, and Rich Vreeland.



Drawn to Life

Drawn to Life has 22 songs that can be purchased in the Shop. In order to purchase music in the game, the player first must find and collect the corresponding Music Token within the playable levels. Once the player has collected the hidden Token, the track may be purchased in the shop and listened to at any time.

Not all tracks from the game are available in the shop. The original score The End cannot be purchased.

Level Music

Snowy World

Snowy World can be purchased from the shop for 250 Coins after the Music Token is retrieved from Mt. Snowy

This track is played in most of the levels in the Snow Gate.


Snowy World #2

Snowy World #2 is a song missing from the shop and may not be purchased.

It plays in some levels within the Snow Gate and has a mellower start than its predecessor.


Dark Cave

Dark Cave can be purchased from the shop for 250 Coins after the Music Token is retrieved from Snow Caves.

It plays in the cave section of the Snow Caves level.


Frostwind

Dark Cave can be purchased from the shop for 250 Coins after the Music Token is retrieved from Icy Lake.

It plays during the boss fight section of the final level in the Snow Gate.


Forest

Forest can be purchased from the shop for 250 Coins after the Music Token is retrieved from Twilite Woods

This track is played in most of the levels in the Forest Gate.


Forest #2

Forest #2 is a song missing from the shop and may not be purchased.

This track is played in some of the levels of the Forest Gate.


A Rocket!

A Rocket! can be purchased from the shop for 250 Coins after the Music Token is retrieved from Moon Grove

This track is played only in the space section of Moon Grove.


Deadwood

Deadwood is a song missing from the shop and may not be purchased.

This track is played in the boss fight scene in the final level of the Forest Gate.


Island

Island can be purchased from the shop for 250 Coins after the Music Token is retrieved from Surf Beach

This track is played in most of the levels of the Beach Gate.

Special thanks to Crystal Lugia for the audio file.


Island #2

Island #2 is a song missing from the shop and may not be purchased.

This track is played in some of the levels of the Beach Gate.


Underwater

Underwater can be purchased from the shop for 250 Coins after the correct Music Token is retrieved from Kori Jungle.

This track is played in all underwater sections of levels in the Beach Gate.


Angler King

Angler King is a song missing from the shop and may not be purchased.

This track is played during the boss fight scene in the final level of the Beach Gate.


City 1

City 1 can be purchased from the shop for 250 Coins after the correct Music Token is retrieved from Rapocity

This track is played in most of the levels of the City Gate.

QuestionTrivia

  • This track is known as "City 2" within the game files despite being listed as the first in the shop.

    Special thanks to Crystal Lugia for the audio file.


City Funk

City Funk can be purchased from the shop for 250 Coins after the correct Music Token is retrieved from Rapocity

This track is played in most of the levels of the City Gate.

QuestionTrivia

  • This track is known as "City 1" within the game files despite being listed otherwise in the shop.
  • It is the only secondary track to be listed in the shop.

Special thanks to Crystal Lugia for the audio file.


Final Showdown

This track has no official name and can not be purchased from the shop. It plays during the final boss fight of the game.

QuestionTrivia

  • This song is played during the credits of Drawn to Life
    • However, it isn't played in the credits featured on the title screen.


Drawing Theme

This is the song that plays while the player is in Draw Mode. It can not be purchased in the shop.


Gameover

This is the song that plays once the player has run out of lives. It can not be purchased in the shop.


Village Themes


Sad Village

This theme plays during the first few scenes in the village before switching to the main Village Theme after the sun is returned. It's a softer, more calm tune and can be purchased in the shop for 250 coins.


Ooh Wilfre!

Wilfre's Main Theme, it is first played when Wilfre stops Mari, Jowee, and the Hero from traveling to the Snow Levels before covering the bridge in Darkness.


Village Theme - Small Village

This theme acts as the primary or default theme for the village. It can not be purchased in the shop and is completely unavailable at the end of the game.


Raposa Return - Welcome to the Village

This is the theme that plays once the rescued Raposa meet up with the Mayor at Village Hall. It can not be purchased in the shop and is completely unavailable at the end of the game.


Snow Fight

The Snow Fight Theme plays during the SnowFight minigame. It can be purchased in the shop for 250 coins.


Trouble!

The theme that plays every time the Village is under threat. It can be purchased for 250 coins and is first heard as Frostwind awakens.


At Night

At Night is a theme played once The Moon page is returned and the Night Sky is restored. It can be purchased for 250 coins.


Mere Thief

Zhasha's main theme. It plays when Zsasha takes advantage of the unusually dark night to steal from the Village.


Festival

Festival is the song that plays during the Village's celebration of the Hero and Mari. It can be purchased for 250 coins.


Mari and Jowee

This theme plays during more romantic scenes between the two Raposa. It can be purchased in the shop for 250 coins.

QuestionTrivia


Yarrgh!

This track plays after the Hero brings pirates to the Village. It can be purchased for 250 coins in the shop.


False Hope

This track can be purchased in the shop for 250 coins.


Building and Menu Themes


Draw!

The theme that plays on the first title screen of the game. Not to be confused with the drawing theme.


Profile Select

The theme that plays while the player is selecting their profile.


Empty Creation Hall

This theme plays when Mari and Jowee are exploring the Creation Hall after the seal has been removed.


Creation Hall

The theme that plays while the player is in the Creation Hall.


Isaac's Shop

Isaac's Shop theme. This track plays any time the player is shopping.


Inside House

The theme that plays during inside scenes in the game.


Level Select

The music that plays when the player is within a warp gate.


Level Tally

The music that plays at the end of the level.


Other


Opening

The first song heard in the game, it can not be purchased in the shop.


Mari's Plea

The first song heard while introducing Mari and the Village's problem. It can not be purchased in the shop.


Mari is Answered

This track can not be purchased in the shop.


Flashback

The entire Flashback theme that plays after rescuing Isaac and Mya.

Question Trivia

  • "Flashback" is the longest single-use track in the game (excluding the ending score).
  • This track is cut up into three sections within the game files.


Farmin'

This track may be purchased in the shop for 250 coins.

QuestionTrivia

  • This track is known as "House of the Banya Famine" within the game files. It can easily be assumed that famine was planned to be a part of the game's plot line at some point. This is further supported by the unused soundtrack listed below and Isaac's quote about the stockroom being devoid of food.


Special

This track plays at the end of the game as the story shows what was happening to other members of the Village. This track may be purchased for 250 coins.


NavyJ

The song that plays during NavyJ's performance during the festival.


Alt - WapoSong

This track isn't used anywhere in game but can be purchased for 250 coins in the shop.

Special thanks to Crystal Lugia for the audio file.


(Not) The End

The song that plays during the ending sequence of Drawn to Life. It can not be purchased in the shop, but it can be listened to at any time by speaking to Jowee at the village dock. See more here.


Unused Tracks


Alt. Title Theme

This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.

Special thanks to Crystal Lugia for the audio file.


Raposa Amused

This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. Possibly used whenever a level is complete and you are in the hub world.


The After Famine

This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.


Jowee

This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.

Drawn To Life: The Next Chapter

In Drawn to Life: The Next Chapter, 32 tracks are available for purchase in Isaac's Shop on Turtle Rock, including the opening scene of the game. Unlike in the first game, the player isn't required to find and collect tokens in order to unlock them. Instead, all songs are immediately available for purchase in the shop. The only exceptions are the final three songs, which require all BakiBeard Coins to be collected from every level.

Also unlike the first game, these songs do not have names shown in the shop and are merely titled "Track #."

Level Music

Surfing

This track plays during the first half of the Faraway Beach level.


Track 5 - Water City

This track plays as the alternate level theme for Watersong.


Track 7 - Reggae

This track plays as the main level theme for Watersong.


Track 8 - Pirate Problems


Track 18 - Lavasteam Pre-boss

This track is used before and during the giant Robosa bossfight.


Lavasteam 3 - (Unnamed)

This track plays in Lavasteam levels and may not be purchased in the shop.



Track 21 - Techno Jungle


Track 19 - Starlight Starfight

This track plays during the starfight levels.


Village Themes

TurtleRock

This track plays as the main Village theme on TurtleRock.


Track 4 - Watersong

This track plays as the main Village theme for Watersong.


Lavasteam

This track plays as the main Village theme for Lavasteam.


Track 20 - Galactic Jungle


Track 23 - Wilfre's Wasteland

This track plays as the village theme for Wilfre's Wasteland.


Building and Menu Themes

Jowee's House

The track that plays at the beginning of the game when Mari is in Jowee's house.


Map Room

This track plays when the player enters the Map Room and may not be purchased in the shop.


Isaac's Shop

This track plays when the player enters Isaac's Shop and may not be purchased in the shop.


Rose's Ballroom

This track plays during the celebration in Watersong and is heard in Rose's Mansion. It is a remix of the Festival track in the first game.


Options Menu

This track is played in the Options Menu in Jowee's Room. It can not be purchased in the shop.


Other

Colorless Village

This track is used after Jowee and Mari leave the house in search for Heather. It is only used once and may not be purchased in the shop.


Colorless Hero

This track plays when the player is creating their hero for the first time. It is only used once and may not be purchased in the shop.

QuestionTrivia

  • This theme is a modified version of the Draw Theme in Drawn to Life: The Next Chapter.


Track 10 - Waposong

This track plays during the beginning portion of BakiBeard's Ship.


Track 1 - Trouble!

This track plays during the opening scenes of the game during Wilfre's second attack. It is a remix of the original track from the first game.


Track 2 - Mari and Jowee

This track plays during more romantic scenes between the two Raposa. It is a remix of the original track from the first game.


Track 11 - Salem's Theme

This track introduces Salem as a character.


Track 17 - Miney's Theme

This track is used when Miney makes his appearance.


Track 3 - Sad Song

This track can be purchased in the shop for 250 Coins.


Track 25 - World's End

This track plays at the end of the game and can be purchased in the shop under the name "Track 25".


Unused Tracks

Title Theme

This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.

QuestionTrivia

  • Drawn to Life: The Next Chapter doesn't have a title screen. One may have been planned during development but was later scrapped.


Lavasteam Level Select

This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.


Track Order

This is a list of all tracks in order of how they appear in the shop. This list may exclude some tracks and have copies from the tracks listed above.

Track 1 - Trouble!

This track plays during the opening scenes of the game during Wilfre's second attack. It is a remix of the original track from the first game.


Track 2 - Mari and Jowee

This track plays during more romantic scenes between the two Raposa. It is a remix of the original track from the first game.


Track 3 - Sad Song

This track can be purchased in the shop for 250 Coins.


Track 4 - Watersong

This track plays as the main Village theme for Watersong. This track can be purchased in the shop for 42 Coins.


Track 5 - Water City

This track plays as the alternate level theme for Watersong.


Track 6 - Rhythmic Reef

This track plays during the Rhythmic Reef level and can be purchased in the shop for 150 Coins.


Track 7 - Watersong Reggae

This track can be purchased in the shop for 42 Coins.


Track 8 - Pirate Problems


Track 9 - Rockin' Ruins

This track plays during the Rockin' Ruins level and can be purchased in the shop for 150 Coins.


Track 10 - Waposong

This track plays during the beginning portion of BakiBeard's Ship.


Track 11 - Salem's Theme

This track introduces Salem as a character.


Track 12 - Lavasteam BGM

This track is used within some Lavasteam levels.


Track 13 - Lavasteam BGM

This track is used within some Lavasteam levels.


Track 14 - Lavasteam BGM

This track is used within some Lavasteam levels.


Track 15 - Lavasteam BGM

This track is used within some Lavasteam levels.


Track 16 - Lavasteam BGM

This track is used within some Lavasteam levels.


Track 17 - Miney's Theme

This track is used when Miney makes his appearance.


Track 18 - Lavasteam Pre-boss

This track is used before and during the giant Robosa bossfight.


Track 19 - Starlight Starfight

This track plays during starfight minigames.


Track 20 - Galactic Jungle


Track 21 - Techno Jungle


Track 22 - Techno Jungle

This track plays in Galactic Jungle levels.


Track 23 - Wilfre's Wasteland

This track plays as the village theme for Wilfre's Wasteland.


Track 24 - Wilfre's Theme

This track plays as Wilfre's theme and can be purchased in the shop under the name "Track 24".


Track 25 - World's End

This track plays at the end of the game and can be purchased in the shop under the name "Track 25".


Track 26 - Crumbling Keep

This track plays during the Crumbling Keep level and can be purchased in the shop under the name "Track 26".


Track 27 - Mystic Manor

This track plays during the Mystic Manor level and can be purchased in the shop under the name "Track 27".


Track 28 - Hall of Darkness

This track plays during the Hall of Darkness level and can be purchased in the shop under the name "Track 28".


Track 29

ComingSoon

This track can be purchased in the shop under the name "Track 29".


Track 30

Though not a song, the opening animation to the game, is filed under the same list. It can be purchased in the shop under the name "Track 30".



Track 31 - Light of My Life

This track can be purchased in the shop under the name "Track 31".


Track 32 - Real Life

This track can be purchased in the shop under the name "Track 32".

Drawn To Life: The Next Chapter (Wii)

In Drawn to Life: The Next Chapter (Wii), not only is there less music to be heard with a total of 29 tracks, but none of it is available to purchase in Isaac's Shop. The names of all the tracks listed are not official, and are merely conjectural.

(The explanation of each title, if not self explanatory, can be found in the corresponding infobox.)

Level Music

Jangala

This track plays in all of the levels of Jangala.


Monkey King's Theme

This track plays when the player is in the Monkey King's throne room in Treetop Village.


Shadow City

This track plays in all of the levels of Shadow City.


Boss Theme (Chase)

This track plays in the Boss's room as the Shadow is rising.


Boss Theme (Fight)

This track plays in the Boss's room as when the Hero fights the monster head on.


Icy Wastes

This track plays in all of the levels of Icy Wastes.


Eastern Winds


Vs. Dark Mannequin

This track plays when the Dark Mannequin is stunned, and the Hero is able to attack it.


Vs. Giant Scribble Monster

This track plays when the Giant Scribble Monster is active in the arena, and when the Crystal Mask is detached from the Dark Mannequin


Village and Building Music


Inside Buildings

This track plays when the Hero is in a building, such as Mari's House or the Observatory.


Creation Hall


Isaac's Shop


Cutscenes

The Creator

This track plays during the introductory cutscene where the player draws the Planet, Sun, and Moon.
The track was named "The Creator" due to the focus of this cutscene being on The Creator.


Wilfre's Anger (Cinematic 1, Part 1)

This track plays during the first half of the first in-game cutscene.
The track was named "Wilfre's Anger" because the first half of this cutscene focuses on Wilfre's involvement in the plot of Drawn to Life.


Mayor Mari (Cutscene 1, Part 2)

This track plays during the second half of the first in-game cutscene.
The track was named "Mayor Mari" because the second half of this cutscene focuses on how Mari is now the Mayor of Raposa Village.


The Artifacts of Power (Cinematic 2, Part 1)

This track plays during the first half of the second in-game cutscene.
The track was named "The Artifacts of Power" because the first half of this cutscene focuses on Wilfre's Journal and his plan to collect the four Artifacts of Power to rival The Creator.


Wilfre's Plan (Cinematic 2, Part 2)

This track plays during the second half of the second in-game cutscene.
The track was named "Wilfre's Plan" because the second half of this cutscene focuses on Mari, Jowee, and Circi piecing together Wilfre's plans.


Why Can't I Remember (Cinematic 3, Part 1)

This track plays during the first half of the third in-game cutscene.
The track was named "Why Can't I Remember" because the first half of this cutscene focuses on Circi not remembering what Wilfre looks like.


Birth of the Giant Scribble Monster (Cinematic 3, Part 2)

This track plays during the second half of the third in-game cutscene.
The track was named "Birth of the Giant Scribble Monster" because the second half of this cutscene focuses on the Giant Scribble Monster coming to life.


Other

Main Theme

This track plays on the title screen of the game.


Drawing Theme


Minigame Menu

This track plays during the menu sequences of the Raposa Sports arena.


Mingame Arena

This track plays during any one of the four sports of the Raposa Sports arena.


Map Menu

This track plays when the player is on one of the four map screens.


Victory Party


Credits Theme


Unused Tracks

Tutorial

This track likely would have been used in a tutorial, either for the platforming section or the drawing mode.
The track was named "Tutorial" as it was found in the "Tutorial" .fsb file.


Boss Theme (Intro)

This track likely would have played in the Boss's room before the rising Shadow is activated.